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Multiple mobile screens showcasing the AanZetjes app.
Buttons showcasing the various challenges of the AanZetjes app.

AanZetjes

For my graduation project at digital agency Hoppinger, I created AanZetjes, an app for the AanZet library. It helps adolescents with low self-esteem develop their identity, aligning with the library's goal of staying relevant for knowledge exchange.
2022

Year

Concept & Design

Contribution

Graduation thesis

Result

Research

Context

Libraries are losing appeal with young people. Declining subsidies and the presence of good and personalized alternatives lead to the functions of the library disappearing or being taken over by others. Libraries are currently failing to respond sufficiently to this. If this continues, there is a risk that libraries will cease to exist in their present form.

The AanZet library seeks to redefine its purpose, aiming to draw in a younger demographic, shifting from a traditional book-lending facility to a hub for knowledge exchange and personal development.

Library members in 2020
Graph showcasing the decline in membership the older youths get.

Target audience

Using the Job to be Done methodology and user testing,
I explored how young people develop personally across different ages. Common issues like self-esteem, identity, and belonging emerged regardless of age, often stemming from low self-confidence.

Recognizing this, I narrowed my focus to adolescents aged 14 to 17, a crucial stage for identity development according to psychologist Erik Erikson's Stages of Development. Coincidentally, this is also the age group where library membership is declining the most.

This presents an interesting opportunity for the AanZet library to support young people form their identities in the critical phase that is puberty, but also to attract more people to read and utilize libraries.

Identity development

Through desk research and interviews, I explored adolescent identity development, uncovering key insights:

  • Adolescents are stubborn and set themselves against the authority of parents, schools, and libraries, preferring influences from friends and influencers. They prefer learning about topics they choose themselves, avoiding associations with traditional authorities. Therefore, identity development should be implicit, focusing on skill improvement without explicit reflection or writing.
  • The purpose of the design can be difficult to communicate to the target audience. Naming identity development explicitly can feel forced and school-like, deterring interest. Avoiding direct association with authority figures is crucial to maintaining engagement with the target audience.

Connecting with the library

Libraries have a responsibility to help people participate in society. To reflect this in the design, I focus on 21st-century skills essential for success in today's digital era. Exactly what the AanZet library considers an important ambition. These skills are integrated into the background of the design to resonate with the target audience without feeling school-like. These skills include critical thinking, communication, collaboration, and creativity.

Design

Iterations and design guidelines

Iterative brainstorming sessions and user testing guided the design process, ensuring alignment with the target audience's preferences.

From the test results, I formulated design guidelines for the final product:

  • Leverages adolescent dynamics
  • Encourages experimentation outside comfort zones
  • Considers the attention span of adolescents
  • Facilitates progression in individual identity development
Various photo's made during the brainstorming for the AanZet library.
Ideation

From insight to ideas

First concept sketches for the AanZet library.
Sketches

Exploring concepts

AanZetjes app iteration screenshots.
Iteration two

Testing concepts

AanZetjes app iteration screenshots.
Iteration three

Testing content

AanZetjes app iteration screenshots.
Iteration four

Testing content

AanZetjes app iteration screenshots.
Iteration five

Testing visuals and content

Introducing AanZetjes

AanZetjes is an interactive app featuring challenges created by influencers, offering an introduction to various topics. These challenges implicitly incorporate 21st century skills, skills you need to keep up in today’s society. The challenges cause adolescents to subconsciously see progression in the development of their own chosen identity.

Multiple mobile screens showcasing the AanZetjes app.
Multiple mobile screens showcasing the AanZetjes app.

Measuring impact

Identity development happens implicitly, so it's hard to measure. During an user test, I asked one of the participants to describe what challenge they liked the most and what they thought they could learn from the challenge.

He answered the following:

“Coding for sure. Because suppose it ends up being something that appeals to you. Suppose you've done this challenge and it still appeals to you. Then this is a way to continue with it.You can go to school for it and maybe become a programmer yourself. I think it does have an effect in that. In your choices ultimately.”

Lorenzo

15 years old